From postings to the IxDN Discuss list:
http://www.librarything.com/catalog.php?view=IXDAreads
http://www.graphpaper.com/2007/04-01_interaction-design-style-my-ia-summit-2007-presentation
Designing for Interaction - Dan Saffer
Designing the Obvious - Robert Hoekman
Ambient Findability - Peter Morville
Digital Ground by Malcolm McCullough
Designing Interfaces by Jennifer Tidwell
Thoughts on Interaction Design by Jon Kolko
Sketching User Experience by Bill Buxton
Managing the Design Factory
Designing the Mobile User Experience - Mobile Interaction Design
Mobile Interaction Design - Jones and Marsden
Designing Interfaces - Tidwell
How Buildings Learn
The Architecture of Happiness
“Style is Not a Four Letter Word”, Emigre #62 by Mr. Keedy (magazine article)
Emotional Design: Why We Love (Or Hate) Everyday Things by Donald Norman
The Elements of Typograhic Style - Bringhurst
Acting with Technology: Activity Theory and Interaction Design
What Things Do: Philosophical Reflections on Technology, Agency, And Design
Ajax Design Patterns - Mahemoff
Critical Mass, How One Thing Leads to Another - Ball
Ajax and REST Recipes: A Problem-Solution Approach - Gross
Massively Multiplayer Game Development - Alexander (This book is awesome
when considering how to build persistent world community driven
applications, social networks, etc.)
1) Made to Stick - the Heath brothers (if I had to pick one ABSOLUTE
MUST READ book, this would be it)
2) The Long Tail - Anderson
3) The Paradox of Choice - Schwartz
4) Flow - Csikszentmihalyi
5) Influence: The Psychology of Persuasion - Cialdini
\Story: Substance, Structure, Style and The
Principles of Screenwriting - McKee.
Catching the Big Fish
What Things Do
The Creating Brain -Andreasen
The Laws of Simplicity -Maeda
In the Bubble -Thakara
Designing Interactions -Moggridge
Managing as Designing - Boland/Callopy (even better the second time)
Unstuck by Keith Yamashita and Sandra Spataro http://www.unstuck.com/
Imitation of Life How Biology is Inspiring Computing, Nancy Forbes (2005)
The Human Use of Human Beings - Cybernetics and Society, Norbert Wiener (1956)
The Meaning of Art, Herbert Read (1949)
The Dance of Life: The Other Dimension of Time - Hall
Learning from Stangers - Weiss
Making Comics - McCloud
The Five Dysfunctions of a Team - Lencioni
The Natue of Order: The Phenomenon of Life - Alexander
Basic Visual Concepts And Principles For Artists, Architects And Designers - Wallschlaeger & Busic-Snyder
Universal Principles of Design - Holden, Litwell, Butler
"Information Interaction Design: A unified field theory of design" byNathan Shedroff:* http://www.nathan.com/thoughts/unified/
"All watched over by machines of loving grace: Some ethical guidelinesfor user experience in ubiquitous-computing settings" by AdamGreenfield (Boxes and Arrows)* http://tinyurl.com/nw3mx
Carl is an Interaction Designer (IxD for short).
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